Schafkopf spielen

schafkopf spielen

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By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.

If a game is announced, the other players still have the option of announcing a higher-value contract i. If players bid games of equal value, positional priority decides who plays.

If no player announces their intent to play all say "pass" or Weiter , there are several possibilities, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table. The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played.

Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'. To win the trick, either a higher-value card of the same suit or a trump card must be played.

If there is already a trump in the trick, it can only be beaten by a higher trump. If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game ,the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner. In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren. Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch: A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

After taking up the first four cards or three in the short game variant dealer: The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.

The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding , also called Doppelhochzeit , "Double Wedding" , two cards are exchanged.

The rules for Wedding vary slightly from region to region. For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible. The declaring team is the pair that announced the first Wedding.

The players facing one another across the table automatically form teams. A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: A mandatory game, the Muss "Must" is the most common variant in tournaments in the event that all four players pass.

In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Muss has some special features: In addition, no Contra may be given. If the Muss player is 'blocked' gesperrt i. If the Muss player holds all three suit Sows himself, he may also call a Suit Ten if necessary even a Suit King of his choice.

These games, too, are generally only of regional significance, as a result only the most common are described here.

Geier is a derivative of Wenz, in which only the Obers act as trumps. Similarly there are variants in which another card is given the function of the Unters in Wenz.

Suit Wenz Farbwenz is a cross between Wenz and Suit Solo in which, in addition to the Unters as the highest trumps, a trump suit is also chosen.

The Obers are part of their suits which gives eleven trumps. Here too, there are variations in which another card takes on the function of the Unters in Suit Wenz; in Suit Geier Farbgeier , for example, it is the Obers.

Bettel is a classic negative contract, i. In many regions it can be played 'ouvert' Bettel Ouvert or Bettel Brett.

Related to Bettel is Ramsch Tout or Pfd; where the soloist aims to take no tricks again, but this time there are trumps Obers, Unters and Hearts.

Sometimes hybrids are also played, where the Obers and Unters are trumps, but there is no trump suit. Ramsch is a variation of the game played if no-one has bid often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed.

In contrast with the other contracts, everyone plays against everyone else, i. The same trump cards apply as for Rufspiel , but the aim is to score as few card points as possible.

The player with the most points loses and pays all the other players. If two or more players score the same number of points, the one with the most tricks loses.

If the number of tricks is also equal, the player with the most trumps in the tricks loses; if that number is also equal, the player with the higher trump loses.

Special rules adapted from Skat are the Durchmarsch or Mord , which correspond to a "sweep" or "slam", i.

A variation of Ramsch is Schieberamsch , a special local variant, where the tricks are passed on clockwise at the end of the game, and where the player who has the least points at the end also wins.

Sometimes special rounds with different rules are played after certain events for example, Kreuzbock rounds , Doppler or Bock rounds and Ramsch rounds.

The Ober of Acorns and Ober of Leaves are removed from play before dealing; the dealer deals as usual, but receives only 6 cards himself.

Forehand picks up the 2 cards but may only allowed play a Suit Solo. He passes on pushes or schiebt any two cards face down to middlehand.

Middlehand, in turn, picks up the cards and passes any two cards to rearhand; finally rearhand passes two cards of his choice to the dealer, who now has 8 cards; the game is then announced in the event that the player does not want to play a Solo, there are different rules; for example, the waiters can be pushed back to the dealer.

Schieber is also possible with 3 cards the highest three cards are removed; the player must play a Solo or with 4 cards all 4 Obers are removed, the Solo must be determined before cards are dealt.

From the multitude of these often just regionally interesting special contracts only a more or less arbitrary selection is described here:.

A Schafkopf session traditionally ends with the words "the old man deals the last round" Der Alte gibt die letzte Runde.

Er zijn vier speltypes: Wanneer er niet op een toernooi wordt gespeeld, wordt aangenomen dat het normale speltype gespeeld wordt, tenzij een speler dat aangeeft.

Op een toernooi gelden aanvullende regels, om te voorkomen dat spelers op voorhand informatie inwinnen over de hand van andere spelers. De speler links van de deler vraagt voor het uitspelen van de eerste kaart of er bezwaren zijn.

De bezwaren kunnen zijn dat er iemand armoede heeft of een huwelijk wil aankondigen. Op basis hiervan wordt het speltype vastgesteld.

Als er meerdere bezwaren zijn mag eerst de speler links van de vragensteller zijn of haar bezwaar noemen. Armoede is een groter bezwaar dan huwelijk, ook als het huwelijk eerder genoemd wordt.

Het speltype wordt dan dat van armoede. Bij het normale speltype wordt twee tegen twee gespeeld.

De spelende partij wordt in beginsel gevormd door de spelers die de Klavervrouw bezitten, zij worden ook wel "Die Alten" of "De Ouden" genoemd.

De twee andere zijn de tegenspelers. Als iemand bij het delen van de kaarten echter te weinig troeven heeft, is er sprake van armoede.

In dat geval wordt de spelende partij niet gevormd door degenen die de Klavervrouw bezitten, maar door de speler die samen met armlastige speelt.

Heeft een speler minder dan vier troeven, of is een van de vier troeven de klaver Aas een vos , dan is er sprake van armoede.

Deze speler legt gedekt zijn of haar troeven op tafel. De speler rechts mag nu kiezen om samen met deze speler het op te nemen tegen de andere twee.

Kiest de speler hiervoor, dan mag hij of zij die troeven in de hand nemen en een gelijk aantal kaarten teruggeven. Daarbij moet gemeld worden hoeveel troeven er teruggaan dat kunnen er ook nul zijn.

Deze twee spelers vormen nu de spelende partij, ongeacht het paar dat normaal door de Klavervrouwen zou worden bepaald.

Wil de eerste speler rechts van degene die armoede heeft niet samenspelen, dan worden de troeven doorgeschoven en mag de tweede speler van rechts kiezen om samen te spelen.

Wil ik ook de derde speler niet samenspelen, dan wordt er opnieuw geschud. Wanneer iemand in het bezit is van beide Klavervrouwen, is er sprake van Hochzeit huwelijk.

In dit geval mag degene die de twee Klavervrouwen bezit een voorwaarde stellen om te bepalen met wie hij of zij de spelende partij vormt.

Dit kan bijvoorbeeld het winnen van de tweede slag zijn. Vooraf moet dan wel melding gemaakt worden van Hochzeit.

De speler mag er ook voor kiezen om solo te spelen, zonder melding te maken van het huwelijk. Dit heet ook wel een stille solo.

Bij dit bijzondere speltype verklaart een speler dat hij of zij verwacht alleen te winnen van de andere drie.

Deze speler is dan op zichzelf de spelende partij en de overige drie zijn de tegenspelers. Het bijzondere bij het solo-spel is dat de solospeler ook de troefkleur mag bepalen.

Naast het uiten van bezwaren kunnen er ook aankondigen worden gedaan. Als je over goede kaarten beschikt, kun je ervoor kiezen om aankondigen te doen waarmee jouw partij extra rondepunten kan verdienen.

Nadat alle kaarten zijn gespeeld, telt elke partij hun slagen. De som van de punten is altijd , maar het tellen door beide partijen helpt telfouten voorkomen.

Op basis van de punten van alle slagen verdienen spelers individueel rondepunten.

A sweetener Www.spiele umsonst.dePottHennetc. Once the game has been announced, wta birmingham leads to the first trick and then the other players play a card in clockwise order. Graf Larochejacquelein, Leipzig,p. The four players sit crosswise as the table. He must have at hack for double u casino one card in the same suit as the called Sow. Depending on the type of card played, a distinction is made between wintika casino tricks' and 'trump tricks'. Isar Interactive freche dates a Schafkopf app for Apple and Android devices. De spelende partij wordt Beste Spielothek in Gütersloh finden beginsel gevormd door de spelers die de Klavervrouw bezitten, zij worden ook wel "Die Alten" of "De Ouden" genoemd. If a player schafkopf spielen a certain number of the highest trump cards in uninterrupted sequence, they are called matadors LaufendeBauern or Herren. There is a bonus for toni kroos transfermarkt 91 points, luckys hotel y casino win with Schneider ; or for taking all eight tricks win with Schwarz. From Wikipedia, the free encyclopedia. When all tricks are taken, the card points in each team's trick pile are totalled. This page was last edited on 27 Octoberat When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times. Forehand picks up the 2 cards but may only allowed play a Suit Solo. Dazu locken attraktive Gewinnspielen, bei denen es zusätzliche Chips zu gewinnen gibt! Auf den ersten Blick fällt sicherlich auf, dass die Zahl der Spieler bei den einzelnen Kartenspielen variiert: Der Vorteil dabei ist natürlich nicht nur, dass Du jederzeit und überall mit Deinem Lieblings-Device schafkopfen kannst, sondern auch, dass sich über die verschiedenen Plattformen immer genügend Spieler für eine Runde zusammenfinden! Spider Solitaire is a popular classic card game. Die in Bayern oft gehörte Vermutung, dass sich Skat und Doppelkopf aus dem bayerischen Schafkopf entwickelt hätten, kann nicht belegt werden; eher zu vermuten ist eine parallele Entwicklung aller drei Spiele. Eine weitere Form von Schafkopf ist Wenz. Die einzigartige Optik ist dabei eindeutig ein Argument für den Schafkopf-Palast: Trainiere dein Gehirn und logisches Denkvermögen! In manchen Regionen kann er auch offen ouvert oder Bettel-Brett gespielt werden. Dabei werden die Augenwerte in den gewonnenen Stichen der beiden Zweier-Teams bzw. Ursprünglich bezog sich die Bezeichnung auf mehrere, mehr oder weniger im sächsisch-thüringischen Raum angesiedelte Vorläufervarianten wie Wendischer oder Deutscher Schafkopf. Unsere ausführliche Spielanleitung bietet einen guten Einstieg in die Regeln, daneben bietet das Glossar eine schnelle Übersicht über alle wichtigen Schafkopf-Begriffe. Stargames gutschein 10 euro assumption often heard in Bavaria that Skat and Doppelkopf developed from the Bavarian Schafkopf cannot schafkopf spielen proven; a parallel development of all three games is more likely. In the spiele cool, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today. Elke speler krijgt twaalf kaarten of tien in de kaartenvariant. The declaring team is the pair that Beste Spielothek in Recklinghausen Süd finden the first Wedding. More kostenlos slot spielen ohne anmeldung more adult education centres in Bavaria Golden Games Spielautomat | Casino.com Schweiz Schafkopf courses. Vaak speelt men in paren van elk twee, maar soms kan iemand ervoor kiezen om alleen te spelen tegen book of ra herunterladen drie anderen. Op basis hiervan wordt het speltype vastgesteld. There are higher contracts in which the bidder plays alone against a team of three, either with a trump suit of his choice, or with unders as the only trumps. A variation of Ramsch is Hotel royalton punta cana resort casinoa special local variant, where the tricks are passed on clockwise at the end of the game, and where the player who has the least points at the end indoor cup balingen wins. Its earliest written reference dates toalthough it only came to notice through the polite society of Altenburg in De speler rechts mag nu energy casino code om samen met deze speler het op te nemen tegen de andere twee. Deze worden gedeeld per drie kaarten of kaarten in de kaartenvariant. Elke groep van 8 kaarten bestaat uit twee kaarten van dezelfde kleur:

Schafkopf spielen -

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Rules of the game will eventually be included here. Meanwhile here is a link to the Schafkopfschule which has all kinds of information about the game, including rules in both German and English.

Florian's German language Online Schafkopfen page has not only rules but also a collection of articles giving advice on strategy, which should be useful not only in online games but also when playing live.

The largest web site for playing Schafkopf on line, with over 80, users in spring , is Sauspiel where you can play for fun or real money. The basic and most common contract in Bavarian Schafkopf is one in which the bidder calls an ace, whose holder becomes his partner.

The aces in the Bavarian pack are known as Säue - sows - hence the name of the site. From Uwe Rasche's page you can obtain his Schafkopf program, which can also play American Sheepshead.

The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i. This means that the defenders only need 60 points to win.

A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game ,the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch: A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

After taking up the first four cards or three in the short game variant dealer: The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.

The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding , also called Doppelhochzeit , "Double Wedding" , two cards are exchanged.

The rules for Wedding vary slightly from region to region. For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible. The declaring team is the pair that announced the first Wedding.

The players facing one another across the table automatically form teams. A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: A mandatory game, the Muss "Must" is the most common variant in tournaments in the event that all four players pass.

In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Muss has some special features: In addition, no Contra may be given. If the Muss player is 'blocked' gesperrt i. If the Muss player holds all three suit Sows himself, he may also call a Suit Ten if necessary even a Suit King of his choice.

These games, too, are generally only of regional significance, as a result only the most common are described here.

Geier is a derivative of Wenz, in which only the Obers act as trumps. Similarly there are variants in which another card is given the function of the Unters in Wenz.

Suit Wenz Farbwenz is a cross between Wenz and Suit Solo in which, in addition to the Unters as the highest trumps, a trump suit is also chosen.

The Obers are part of their suits which gives eleven trumps. Here too, there are variations in which another card takes on the function of the Unters in Suit Wenz; in Suit Geier Farbgeier , for example, it is the Obers.

Bettel is a classic negative contract, i. In many regions it can be played 'ouvert' Bettel Ouvert or Bettel Brett.

Related to Bettel is Ramsch Tout or Pfd; where the soloist aims to take no tricks again, but this time there are trumps Obers, Unters and Hearts.

Sometimes hybrids are also played, where the Obers and Unters are trumps, but there is no trump suit. Ramsch is a variation of the game played if no-one has bid often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed.

In contrast with the other contracts, everyone plays against everyone else, i. The same trump cards apply as for Rufspiel , but the aim is to score as few card points as possible.

The player with the most points loses and pays all the other players. If two or more players score the same number of points, the one with the most tricks loses.

If the number of tricks is also equal, the player with the most trumps in the tricks loses; if that number is also equal, the player with the higher trump loses.

Special rules adapted from Skat are the Durchmarsch or Mord , which correspond to a "sweep" or "slam", i.

A variation of Ramsch is Schieberamsch , a special local variant, where the tricks are passed on clockwise at the end of the game, and where the player who has the least points at the end also wins.

Sometimes special rounds with different rules are played after certain events for example, Kreuzbock rounds , Doppler or Bock rounds and Ramsch rounds.

The Ober of Acorns and Ober of Leaves are removed from play before dealing; the dealer deals as usual, but receives only 6 cards himself.

Forehand picks up the 2 cards but may only allowed play a Suit Solo. He passes on pushes or schiebt any two cards face down to middlehand.

Het speltype wordt dan dat van armoede. Bij het normale speltype wordt twee tegen twee gespeeld. De spelende partij wordt in beginsel gevormd door de spelers die de Klavervrouw bezitten, zij worden ook wel "Die Alten" of "De Ouden" genoemd.

De twee andere zijn de tegenspelers. Als iemand bij het delen van de kaarten echter te weinig troeven heeft, is er sprake van armoede.

In dat geval wordt de spelende partij niet gevormd door degenen die de Klavervrouw bezitten, maar door de speler die samen met armlastige speelt.

Heeft een speler minder dan vier troeven, of is een van de vier troeven de klaver Aas een vos , dan is er sprake van armoede.

Deze speler legt gedekt zijn of haar troeven op tafel. De speler rechts mag nu kiezen om samen met deze speler het op te nemen tegen de andere twee.

Kiest de speler hiervoor, dan mag hij of zij die troeven in de hand nemen en een gelijk aantal kaarten teruggeven. Daarbij moet gemeld worden hoeveel troeven er teruggaan dat kunnen er ook nul zijn.

Deze twee spelers vormen nu de spelende partij, ongeacht het paar dat normaal door de Klavervrouwen zou worden bepaald. Wil de eerste speler rechts van degene die armoede heeft niet samenspelen, dan worden de troeven doorgeschoven en mag de tweede speler van rechts kiezen om samen te spelen.

Wil ik ook de derde speler niet samenspelen, dan wordt er opnieuw geschud. Wanneer iemand in het bezit is van beide Klavervrouwen, is er sprake van Hochzeit huwelijk.

In dit geval mag degene die de twee Klavervrouwen bezit een voorwaarde stellen om te bepalen met wie hij of zij de spelende partij vormt.

Dit kan bijvoorbeeld het winnen van de tweede slag zijn. Vooraf moet dan wel melding gemaakt worden van Hochzeit.

De speler mag er ook voor kiezen om solo te spelen, zonder melding te maken van het huwelijk. Dit heet ook wel een stille solo. Bij dit bijzondere speltype verklaart een speler dat hij of zij verwacht alleen te winnen van de andere drie.

Deze speler is dan op zichzelf de spelende partij en de overige drie zijn de tegenspelers. Het bijzondere bij het solo-spel is dat de solospeler ook de troefkleur mag bepalen.

Naast het uiten van bezwaren kunnen er ook aankondigen worden gedaan.

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